//
// Army description file
//






UnitStart::"Agema Anatolikon"
InitialLeaderName::"Theodoros"
IsGeneral::true
Position:: 34000 41000
Direction::180
GeneralRank::1
LeaderHonour::0
UnitMon::1
TroopType::ByzantineInfantry
TroopNum::160
TroopHonour::1
Columns::20
CurveRadius::1
FormationType::FORMATION_CLOSE
MeleeMode::ENGAGE_AT_WILL
FatigueLevel::FRESH
HoldPosition::true
GeneralIsDaimyo::false
ArmourLevel::0
WeaponLevel::0
UnitEnd::


UnitStart::"Beta"
InitialLeaderName::""
IsGeneral::false
Position:: 32000 41000
Direction::180
GeneralRank::1
LeaderHonour::0
UnitMon::1
TroopType::ByzantineInfantry
TroopNum::160
TroopHonour::1
Columns::20
CurveRadius::1
FormationType::FORMATION_CLOSE
MeleeMode::ENGAGE_AT_WILL
FatigueLevel::FRESH
HoldPosition::true
GeneralIsDaimyo::false
ArmourLevel::0
WeaponLevel::0
UnitEnd::


UnitStart::"Gamma"
InitialLeaderName::""
IsGeneral::false
Position:: 30000 41000
Direction::180
GeneralRank::1
LeaderHonour::0
UnitMon::1
TroopType::ByzantineInfantry
TroopNum::160
TroopHonour::1
Columns::20
CurveRadius::1
FormationType::FORMATION_CLOSE
MeleeMode::ENGAGE_AT_WILL
FatigueLevel::FRESH
HoldPosition::true
GeneralIsDaimyo::false
ArmourLevel::0
WeaponLevel::0
UnitEnd::


UnitStart::"Delta"
InitialLeaderName::""
IsGeneral::false
Position::28000 41000
Direction::180
GeneralRank::1
LeaderHonour::0
UnitMon::1
TroopType::ByzantineInfantry
TroopNum::160
TroopHonour::1
Columns::20
CurveRadius::1
FormationType::FORMATION_CLOSE
MeleeMode::ENGAGE_AT_WILL
FatigueLevel::FRESH
HoldPosition::true
GeneralIsDaimyo::false
ArmourLevel::0
WeaponLevel::0
UnitEnd::



UnitStart::"Iota"
InitialLeaderName::""
IsGeneral::false
Position:: 33000 42000
Direction::180
GeneralRank::1
LeaderHonour::0
UnitMon::1
TroopType::ByzantineInfantry
TroopNum::160
TroopHonour::1
Columns::20
CurveRadius::1
FormationType::FORMATION_CLOSE
MeleeMode::ENGAGE_AT_WILL
FatigueLevel::FRESH
HoldPosition::true
GeneralIsDaimyo::false
ArmourLevel::0
WeaponLevel::0
UnitEnd::



UnitStart::"Iota 1"
InitialLeaderName::""
IsGeneral::false
Position:: 31000 42000
Direction::180
GeneralRank::1
LeaderHonour::0
UnitMon::1
TroopType::ByzantineInfantry
TroopNum::150
TroopHonour::1
Columns::20
CurveRadius::1
FormationType::FORMATION_CLOSE
MeleeMode::ENGAGE_AT_WILL
FatigueLevel::FRESH
HoldPosition::true
GeneralIsDaimyo::false
ArmourLevel::0
WeaponLevel::0
UnitEnd::

UnitStart::"Iota 2"
InitialLeaderName::""
IsGeneral::false
Position:: 29000 42000
Direction::180
GeneralRank::1
LeaderHonour::0
UnitMon::1
TroopType::ByzantineInfantry
TroopNum::150
TroopHonour::1
Columns::20
CurveRadius::1
FormationType::FORMATION_CLOSE
MeleeMode::ENGAGE_AT_WILL
FatigueLevel::FRESH
HoldPosition::true
GeneralIsDaimyo::false
ArmourLevel::0
WeaponLevel::0
UnitEnd::

UnitStart::"Pi"
InitialLeaderName::""
IsGeneral::false
Position:: 34000 43000
Direction::180
GeneralRank::1
LeaderHonour::0
UnitMon::1
TroopType::ByzantineInfantry
TroopNum::160
TroopHonour::1
Columns::20
CurveRadius::1
FormationType::FORMATION_CLOSE
MeleeMode::ENGAGE_AT_WILL
FatigueLevel::FRESH
HoldPosition::true
GeneralIsDaimyo::false
ArmourLevel::0
WeaponLevel::0
UnitEnd::






UnitStart::"Mi"
InitialLeaderName::""
IsGeneral::false
Position:: 32000 43000
Direction::180
GeneralRank::1
LeaderHonour::0
UnitMon::1
TroopType::ByzantineInfantry
TroopNum::160
TroopHonour::1
Columns::20
CurveRadius::1
FormationType::FORMATION_CLOSE
MeleeMode::ENGAGE_AT_WILL
FatigueLevel::FRESH
HoldPosition::true
GeneralIsDaimyo::false
ArmourLevel::0
WeaponLevel::0
UnitEnd::


UnitStart::"Ro"
InitialLeaderName::""
IsGeneral::false
Position:: 30000 43000
Direction::180
GeneralRank::1
LeaderHonour::0
UnitMon::1
TroopType::ByzantineInfantry
TroopNum::160
TroopHonour::1
Columns::20
CurveRadius::1
FormationType::FORMATION_CLOSE
MeleeMode::ENGAGE_AT_WILL
FatigueLevel::FRESH
HoldPosition::true
GeneralIsDaimyo::false
ArmourLevel::0
WeaponLevel::0
UnitEnd::


UnitStart::"Sigma"
InitialLeaderName::""
IsGeneral::false
Position::28000 43000
Direction::180
GeneralRank::1
LeaderHonour::0
UnitMon::1
TroopType::ByzantineInfantry
TroopNum::160
TroopHonour::1
Columns::20
CurveRadius::1
FormationType::FORMATION_CLOSE
MeleeMode::ENGAGE_AT_WILL
FatigueLevel::FRESH
HoldPosition::true
GeneralIsDaimyo::false
ArmourLevel::0
WeaponLevel::0
UnitEnd::





DefineAiTrigger::1 AFTERSTART 180
AiAction::AtStart UntilTrigger 1 SETSTATE off




DefineAiTrigger::2 ANY_UNIT_ROUTING 
AiAction::OnTrigger 2 BATTLE_PLAN Withdraw



